smsmor.blogg.se

Fallout 4 the brotherhood of steel
Fallout 4 the brotherhood of steel







Do you remember how threatening the bosses in the old Fallouts where. How the hell do robots mutate? These give them back their health which is just cheap and lazy. I've blown up synths with missiles only for them to mutate. Every other Raider seems to be Legendary whom bullet sponge shotguns to the face. Mini bosses are fine if spread out and done right, they can add a challenge when you thought there wasn't going to be one. One of the most frustrating parts of F4 is how there seems to be a mini boss at the end of every dungeon.

fallout 4 the brotherhood of steel

BoS has skills and perks at the very least, I can change my stats with each level up making way for at least some interesting styles of gameplay on second play-throughs. yay! It's unrewarding as hell and just lacks any kind of depth the game could have had. Fallout 4 just gives me a tree system and tells me to put a point to any perk I want. I could work towards making my character a snarky arsewhole, and that's the difference, I had to work for it. It made the game more rewarding and more satisfying to play. I used to enjoy working up my skills and receiving a Perk every other level for my troubles. One of my least favourite changes from New Vegas to 4 is the Perk and Skill System. It's nothing compared to Fallout 1 or 2, but it's there. There's at least some kind of option that can effect what the person I'm talking to. The dialogue in BoS is still awful, but there's at least a choice on what I can say. While most of these still remain uninteresting, there's at least some way of role-playing, even if it does feel rather basic. But this doesn't lead to more interesting dialogue choices, instead it gives us a piece of information or a reveals a bit more about the character we are talking to and pretty much hits a brick wall.īrotherhood of Steel on the other hand has many dialogue options. Sometimes the game will have a minor difference in that you may succeed with that speech check if your charisma is high enough. We're playing the role of the character we have been given, and all we do is push a button so he has a different tone of response. We're not playing the role of Millim or anyone else of this forum. The fact the player is now voice acted adds the wrong kind of immersion. It completely takes away any form of choice and role-playing options the series once had and replaces them with bland, one-note conversations with no depth. Possibly the most infamous aspect of the new Fallout is the dialogue wheel. So lets compare both games and why BoS is more deserving of the Fallout name. I say this with all seriousness and preferring the former over the later. I like it as a shooter which allows me to explore a wide map and effectively loot buildings until they are empty, making my own little World within its World.īut, as a Fallout, the game is worse than Brotherhood of Steel. Now, I'll be the first to admit that I enjoy Fallout 4.









Fallout 4 the brotherhood of steel